Head-mounted display tracking using corner reflectors

ABSTRACT

A head-mounted display (HMD) is provided, including the following: an emitter configured to emit a scanning beam into an interactive environment in which the HMD is disposed, the scanning beam being configured to continuously trace a predefined scan pattern; a detector configured to detect reflections of the scanning beam back to the HMD by each of a plurality of reflectors; a processor configured to, for each reflector, determine a time at which the reflection of the scanning beam by the reflector occurred, wherein the time is used to determine a location or orientation of the HMD in the interactive environment; a display device configured to render a view of a virtual space that is determined based on the determined location or orientation of the HMD.

CLAIM OF PRIORITY

This application claims priority from U.S. Provisional PatentApplication No. 62/519,716, filed Jun. 14, 2017, entitled “HEAD-MOUNTEDDISPLAY TRACKING USING CORNER REFLECTORS,” the disclosure of which isherein incorporated by reference.

BACKGROUND 1. Field of the Disclosure

The present disclosure relates to tracking of a head-mounted display(HMD) using corner reflectors, and related methods, apparatus, andsystems.

2. Description of the Related Art

The video game industry has seen many changes over the years. Ascomputing power has expanded, developers of video games have likewisecreated game software that takes advantage of these increases incomputing power. To this end, video game developers have been codinggames that incorporate sophisticated operations and mathematics toproduce very detailed and engaging gaming experiences.

Example gaming platforms include the Sony Playstation®, SonyPlaystation2® (PS2), Sony Playstation3® (PS3), and Sony Playstation4®(PS4), each of which is sold in the form of a game console. As is wellknown, the game console is designed to connect to a display (typically atelevision) and enable user interaction through handheld controllers.The game console is designed with specialized processing hardware,including a CPU, a graphics synthesizer for processing intensivegraphics operations, a vector unit for performing geometrytransformations, and other glue hardware, firmware, and software. Thegame console may be further designed with an optical disc reader forreceiving game discs for local play through the game console. Onlinegaming is also possible, where a user can interactively play against orwith other users over the Internet. As game complexity continues tointrigue players, game and hardware manufacturers have continued toinnovate to enable additional interactivity and computer programs.

A growing trend in the computer gaming industry is to develop games thatincrease the interaction between the user and the gaming system. One wayof accomplishing a richer interactive experience is to use wireless gamecontrollers whose movement is tracked by the gaming system in order totrack the player's movements and use these movements as inputs for thegame. Generally speaking, gesture input refers to having an electronicdevice such as a computing system, video game console, smart appliance,etc., react to some gesture made by the player and captured by theelectronic device.

Another way of accomplishing a more immersive interactive experience isto use a head-mounted display (HMD). A head-mounted display is worn bythe user and can be configured to present various graphics, such as aview of a virtual space. The graphics presented on a head-mounteddisplay can cover a large portion or even all of a user's field of view.Hence, a head-mounted display can provide a visually immersiveexperience to the user.

A head-mounted display (HMD) provides an immersive virtual realityexperience, as the HMD renders a three-dimensional real-time view of thevirtual environment in a manner that is responsive to the user'smovements. The user wearing an HMD is afforded freedom of movement inall directions, and accordingly can be provided a view of the virtualenvironment in all directions via the HMD. The processing resourcesrequired to generate high quality video (e.g. at high resolution andframe rate) for rendering on the HMD are considerable and thereforetypically handled by a separate computing device, such as a personalcomputer or a game console. The computing device generates the video forrendering to the HMD, and transmits the video to the HMD.

To provide a realistic viewing experience on an HMD, it is imperative totrack the location and orientation of the HMD in the interactiveenvironment with high levels of precision and responsiveness, so thatthe appropriate view of the virtual environment can be generated to forrendering through the HMD to provide a real-time viewing experience. Tofacilitate tracking of the HMD, current state-of-the-art HMD systemstypically employ additional wired peripherals, such as emitters orsensors stationed at various locations in the local environment. Theseemitters or sensors must be connected to the central computing device bylengthy wires or cables that can be unsightly and difficult to manage.Coupled with the fact that additional cables are typically necessary forthe HMD device itself, and such setups are cumbersome in terms ofplacement and connection of all of the different devices. The complexityof such setups further poses a barrier to the adoption and continued useof HMD systems.

It is in this context that implementations of the disclosure arise.

SUMMARY

Implementations of the present disclosure include devices, methods andsystems relating to using corner reflectors for tracking a head-mounteddisplay (HMD).

In some implementations, a head-mounted display (HMD) is provided,including the following: an emitter configured to emit a scanning beaminto an interactive environment in which the HMD is disposed, thescanning beam being configured to continuously trace a predefined scanpattern; a detector configured to detect reflections of the scanningbeam back to the HMD by each of a plurality of reflectors; a processorconfigured to, for each reflector, determine a time at which thereflection of the scanning beam by the reflector occurred, wherein thetime is used to determine a location or orientation of the HMD in theinteractive environment; a display device configured to render a view ofa virtual space that is determined based on the determined location ororientation of the HMD.

In some implementations, the emitter includes a beam generator and amicroelectromechanical system (MEMS) mirror, the beam generatorconfigured to generate and direct the scanning beam towards the MEMSmirror, wherein the MEMS mirror is controlled to steer the scanning beamto continuously trace the predefined scan pattern.

In some implementations, the predefined scan pattern is defined by araster scan pattern or a Lissajous scan pattern.

In some implementations, the scanning beam is defined by an infrared(IR) beam that is generated by the beam generator.

In some implementations, each of the plurality of reflectors isconfigured to reflect the scanning beam back to the HMD along a returnpath that is substantially parallel and substantially coincident to anemission path along which the scanning beam was emitted from theemitter.

In some implementations, each of the plurality of reflectors is definedby a corner reflector.

In some implementations, the detector includes at least one photosensorconfigured to detect the reflections of the scanning beam.

In some implementations, the plurality of reflectors includes three ormore reflectors.

In some implementations, determining the location or orientation of theHMD includes, for each reflector, determining a position of the scanningbeam at the time that the reflection of the scanning beam from thereflector occurred.

In some implementations, a system is provided, including the following:a plurality of reflectors; a head-mounted display (HMD), including, anemitter configured to emit a scanning beam into an interactiveenvironment in which the HMD is disposed, the scanning beam beingconfigured to continuously trace a predefined scan pattern; a detectorconfigured to detect reflections of the scanning beam back to the HMD byeach of a plurality of reflectors; a processor configured to, for eachreflector, determine a time at which the reflection of the scanning beamby the reflector occurred, wherein the time is used to determine alocation or orientation of the HMD in the interactive environment; adisplay device; a computing device, the computing device configured togenerate a view of a virtual space that is determined based on thedetermined location or orientation of the HMD in the interactiveenvironment; wherein the display device of the HMD is configured torender the view of the virtual space.

In some implementations, the emitter includes a beam generator and amicroelectromechanical system (MEMS) mirror, the beam generatorconfigured to generate and direct the scanning beam towards the MEMSmirror, wherein the MEMS mirror is controlled to steer the scanning beamto continuously trace the predefined scan pattern.

In some implementations, each of the plurality of reflectors isconfigured to reflect the scanning beam back to the HMD along a returnpath that is substantially parallel and substantially coincident to anemission path along which the scanning beam was emitted from theemitter.

In some implementations, each of the plurality of reflectors is definedby a corner reflector.

In some implementations, the detector includes at least one photosensorconfigured to detect the reflections of the scanning beam.

In some implementations, the plurality of reflectors includes three ormore reflectors.

In some implementations, determining the location or orientation of theHMD includes, for each reflector, determining a position of the scanningbeam at the time that the reflection of the scanning beam from thereflector occurred.

In some implementations, a method is provided, including the followingoperations: emitting, from a head-mounted display (HMD), a scanning beaminto an interactive environment in which the HMD is disposed, thescanning beam being configured to continuously trace a predefined scanpattern; detecting, at the HMD, reflections of the scanning beam back tothe HMD by each of a plurality of reflectors; for each reflector,determining a time at which the reflection of the scanning beam by thereflector occurred, wherein the time is used to determine a location ororientation of the HMD in the interactive environment; rendering throughthe HMD a view of a virtual space that is determined based on thedetermined location or orientation of the HMD.

In some implementations, the predefined scan pattern is defined by araster scan pattern or a Lissajous scan pattern.

In some implementations, each of the plurality of reflectors isconfigured to reflect the scanning beam back to the HMD along a returnpath that is substantially parallel and substantially coincident to anemission path along which the scanning beam was emitted from the HMD.

In some implementations, each of the plurality of reflectors is definedby a corner reflector.

Other aspects and advantages of the disclosure will become apparent fromthe following detailed description, taken in conjunction with theaccompanying drawings, illustrating by way of example the principles ofthe disclosure.

BRIEF DESCRIPTION OF THE DRAWINGS

The disclosure may be better understood by reference to the followingdescription taken in conjunction with the accompanying drawings inwhich:

FIG. 1 illustrates a system for interaction with a virtual environmentvia a head-mounted display (HMD), in accordance with an embodiment ofthe disclosure.

FIG. 2 conceptually illustrates components of an HMD configured to bothemit a scanning beam and detect its reflection by a reflector, inaccordance with implementations of the disclosure.

FIG. 3 illustrates a perspective view of a corner reflector, inaccordance with implementations of the disclosure.

FIG. 4 conceptually illustrates the determination of HMD location andorientation based on a reflected scanning beam from a plurality ofreflectors, in accordance with implementations of the disclosure.

FIG. 5 illustrates a scanning beam having a predefined angular spread,in accordance with implementations of the disclosure.

FIG. 6 illustrates a system for tracking an HMD, in accordance withimplementations of the disclosure.

FIG. 7 illustrates various arrangements of emitters and detectors for anHMD, in accordance with implementations of the disclosure.

FIG. 8A illustrates a reflector assembly 800, in accordance withimplementations of the disclosure.

FIG. 8B illustrates a reflector assembly having multiple reflectors, inaccordance with implementations of the disclosure.

FIG. 8C illustrates a reflector assembly having multiple reflectors, inaccordance with implementations of the disclosure.

FIG. 8D illustrates a reflector assembly having many corner reflectors,in accordance with implementations of the disclosure.

FIG. 9 illustrates a motion controller have emitter/detector assembliesfor tracking based on a reflected scanning beam, in accordance withimplementations of the disclosure.

FIG. 10 conceptually illustrates a MEMS mirror assembly that allows thescanning range of a MEMS mirror to be shifted, in accordance withimplementations of the disclosure.

FIGS. 11A-1 and 11A-2 illustrate a head-mounted display (HMD), inaccordance with an embodiment of the disclosure.

FIG. 11B illustrates one example of an HMD user interfacing with aclient system, and the client system providing content to a secondscreen display, which is referred to as a second screen, in accordancewith one embodiment.

FIG. 12 conceptually illustrates the function of an HMD in conjunctionwith an executing video game, in accordance with an embodiment of thedisclosure.

FIG. 13 illustrates components of a head-mounted display, in accordancewith an embodiment of the disclosure.

FIG. 14 is a block diagram of a Game System 1400, according to variousembodiments of the disclosure.

DETAILED DESCRIPTION

The following implementations of the present disclosure provide devices,methods, and systems relating to tracking of a head mounted display(HMD) using corner reflectors. It will be obvious, however, to oneskilled in the art, that the present disclosure may be practiced withoutsome or all of the specific details presently described. In otherinstances, well known process operations have not been described indetail in order not to unnecessarily obscure the present disclosure.

Broadly speaking, implementations of the present disclosure providesystems and methods employing a plurality of corner reflectors fortracking of an HMD in an interactive environment. The HMD is configuredto have at least one emitter that emits a scanning beam that traces apredefined scan pattern. For example, the predefined scan pattern can bea raster scan pattern or a Lissajous scan pattern. The emitter hardwarecan include a beam generator that generates the beam and directs ittowards a microelectromechanical system (MEMS) mirror. The MEMS mirroris controlled to reflect the beam and steer it so as to trace thepredefined scan pattern. Additional details regarding emission of ascanning beam and detection by a detector can be found, by way ofexample, with reference to U.S. application Ser. No. 15/199,936, filedJun. 30, 2016, entitled “SYSTEMS AND METHODS FOR USING A MEMS PROJECTORTO DETERMINE AN ORIENTATION OF A PHOTOSENSOR OF AN HMD OR ANOTHERCONTROLLER,” the disclosure of which is incorporated by referenceherein.

A plurality of corner reflectors are stationed at different locations inthe interactive environment. For example, the corner reflectors can bemounted against one or more walls of a room (including against adjoiningwalls or in the corners of a room), situated on furniture or othersupportive structures such as a media cabinet, mantle, bookshelf,speakers, etc. or otherwise positioned in a stationary location andconfigured to reflect the scanning beam back towards the HMD. Cornerreflectors are configured to reflect a beam back towards its sourcealong a path that is substantially parallel and coincident to the pathof the incoming beam.

The HMD includes sensors capable of detecting the reflected beam from acorner reflector when the scanning beam hits the corner reflector. Basedon the time of detection of the reflected scanning beam, the position ordirection of the scanning beam can be determined. Using this informationacross each of the reflectors, and knowing the locations of the cornerreflectors in the interactive environment and/or relative to each other(e.g. knowing the relative three-dimensional positions of the cornerreflectors, the distances between each of the corner reflectors, etc.),it is then possible to determine the location and/or orientation of theHMD in the interactive environment and/or relative to the cornerreflectors (e.g. using a technique such as the Perspective n-pointalgorithm).

In various implementations, the methods, systems, image capture objects,sensors and associated interface objects (e.g., gloves, controllers,peripheral devices, etc.) are configured to process data that isconfigured to be rendered in substantial real-time on a display screen.The display may be the display of a head mounted display (HMD), adisplay of a second screen, a display of a portable device, a computerdisplay, a display panel, a display of one or more remotely connectedusers (e.g., whom may be viewing content or sharing in an interactiveexperience), or the like.

FIG. 1 illustrates a system for interaction with a virtual environmentvia a head-mounted display (HMD), in accordance with an embodiment ofthe disclosure. An HMD may also be referred to as a virtual reality (VR)headset. As used herein, the term “virtual reality” (VR) generallyrefers to user interaction with a virtual space/environment thatinvolves viewing the virtual space through an HMD (or VR headset) in amanner that is responsive in real-time to the movements of the HMD (ascontrolled by the user) to provide the sensation to the user of being inthe virtual space. For example, the user may see a view of the virtualspace when facing in a given direction, and when the user turns to aside and thereby turns the HMD likewise, then the view to that side inthe virtual space is rendered on the HMD. In the illustratedimplementation, a user 100 is shown wearing a head-mounted display (HMD)102. The HMD 102 is worn in a manner similar to glasses, goggles, or ahelmet, and is configured to display a video game or other content tothe user 100. The HMD 102 provides a very immersive experience to theuser by virtue of its provision of display mechanisms in close proximityto the user's eyes. Thus, the HMD 102 can provide display regions toeach of the user's eyes which occupy large portions or even the entiretyof the field of view of the user.

In the illustrated implementation, the HMD 102 is connected to acomputer 106. In some implementations, the connection is a wiredconnection; whereas in other implementations, the connection may bewireless. The computer 106 can be any general or special purposecomputer known in the art, including but not limited to, a gamingconsole, personal computer, laptop, tablet computer, mobile device,cellular phone, tablet, thin client, set-top box, media streamingdevice, etc. In one embodiment, the computer 106 can be configured toexecute a video game, and output the video and audio from the video gamefor rendering by the HMD 102.

In some implementations, the HMD 102 may also communicate with thecomputer through alternative mechanisms or channels, such as via anetwork to which both the HMD 102 and the computer 106 are connected.

In order to provide a high quality VR experience, it is important totrack the HMD 102, including tracking its location and orientation inthe local interactive environment, with high levels of precision andfrequency, so that the view of the VR space provided through the HMD canbe updated in real-time. To accomplish this, some existing VR systemsrequire deployment of wired and powered peripheral devices, such asvarious types of emitters or sensors. Multiple ones of these wired andpowered peripherals may be required in order to provide accuratethree-dimensional (3D) tracking. However, setup of such wiredperipherals is cumbersome for the user, and may also limit placement ofthe computing device to which they must be connected. Furthermore, it ischallenging to place such devices at locations such as behind the user,without long runs of wiring or employing complex and expensive wirelesstechnology.

In view of such problems in prior art VR systems, the implementations ofthe present disclosure utilize a plurality of reflectors which can beeasily and discreetly positioned about the local environment, withoutthe requirement of any additional wiring. With continued reference toFIG. 1, a plurality of reflectors 110 a, 110 b, 110 c, and 110 d areshown by way of example. The reflectors 110 a and 110 b are mountedagainst a wall 112 in front of the user, and the reflector 110 c isshown resting on a media cabinet. Reflector 110 d is mounted in a corner116 of the room, with the reflective surfaces of the reflector 110 dbeing substantially aligned with the intersecting wall surfaces of thecorner 116. It will be appreciated that though in the illustratedimplementation, reflectors are shown specifically in front of the user100, such reflectors may also be positioned at any other locationsurrounding the user 100 in the local interactive environment, includingto the sides of the user 100, on the floor, behind the user 100, on theceiling, etc. The reflectors can be configured to rest on any availablesurface and/or may be affixed or mounted to any surface.

The HMD 102 is configured to emit a scanning beam into the interactiveenvironment. In some implementations, the scanning beam is a beam ofelectromagnetic (EM) radiation at a frequency in a visible ornon-visible spectrum. In some implementations, the beam is an infrared(IR) beam. The scanning beam is emitted from the HMD 102 and repeatedlytraces a predefined scan pattern (conceptually shown at reference 112),such as a raster scan pattern or a Lissajous scan pattern.

The reflectors 110 are configured, when struck by the scanning beam, toreflect the scanning beam back to its source, that is, towards the HMD102. In other words, each reflector is configured to reflect thescanning beam back towards the HMD along a path that is parallel to thepath along which the scanning beam traveled from the HMD towards thereflector, and largely coincident so that the reflected scanning beamarrives at the HMD with high locality to the emitter (e.g. within apredefined radius of the scanning beam's source emission point). In someimplementations, the reflectors are defined by cornerreflectors/mirrors, wherein each reflector includes three planar mirrorsthat are mutually perpendicular to each other. In some implementations,the reflectors are defined by other types of retroreflectors, such asspherical retroreflectors (e.g. “cat's eye” retroreflectors), orholographic retroreflectors, that are configured to reflect the scanningbeam back to the HMD along a substantially parallel and substantiallycoincident return path as previously discussed.

The scanning beam continually traces a predefined periodically repeatingscan pattern, and as a result, at certain points in time, the scanningbeam will hit each of the reflectors. When the scanning beam hits agiven reflector, the beam will be reflected back to the HMD. The HMD isconfigured to detect when this occurs, and based on the timing ofoccurrence, the direction of the beam (relative to the HMD) when it hitthe reflector can be determined. A similar process is performed for eachreflector, thus providing a direction of the scanning beam to each ofthe reflectors from the HMD. Using the direction of the scanning beam toeach of the reflectors, and using known locations of the reflectors (inthe interactive environment or relative to each other), it is thenpossible to determine the location and orientation of the HMD, in theinteractive environment and/or relative to the locations of thereflectors (e.g. using an algorithm such as Perspective n-point).

Using the foregoing system and method, accurate tracking of the locationand orientation of the HMD 102 is achieved without the need foradditional wired peripheral devices. The reflectors 110 are easilyplaced at varying locations in the local environment and they do notrequire power or data connectivity to function. Using the trackedlocation and orientation of the HMD 102, the computer 106 generatesvideo data for the appropriate view of the virtual space to be renderedon the HMD 102. As noted, this entails responsively rendering the viewof the virtual space based on the HMD's movements, so as to provide arealistic sensation to the user of immersion in the virtual space.

It is noted that implementations of the present disclosure provide foridentification of which of the plurality of retro-reflectors is beingdetected by the photo sensor. As a given one of the reflectors may ormay not fall within the scope of the scanning beam depending upon thedirection the emitter is pointed and which retro-reflectors are in view.Thus, by way of example, a method such as SLAM can be used to map andtrack the locations of the reflectors and enable recognition of thepreviously seen topology allowing for the labeling of the reflectors andperformance of an effective pattern match.

Furthermore, range finding techniques can be utilized to enable orimprove the tracking of the reflectors and/or the HMD. There are severaltechniques known in the art to determine the range of a reflected laserbeam, including by way of example without limitation, time of flight,phase change in a modulated signal, etc. Such a measurement that can beused to help locate the HMD's pose. From a single known emitter/sensorto a single retro-reflector we can directly measure the positionrelative to the emitter since we know the direction vector and therange. If three or more such known retro-reflector positions aremeasured, it allows for determining a full pose (position andorientation).

In some implementations, the user 100 may operate an interface object104 to provide input for the video game. In some implementations, theinterface object 104 is also configured to emit a scanning beam that isreflected back to the interface object 104 by the reflectors 110. Usingtechniques similar to those discussed above with reference to trackingthe HMD 102, the location and orientation of the interface object 104can also be tracked in the interactive environment.

In some implementations, a camera (not shown) can be configured tocapture images of the interactive environment in which the user 100 islocated. These captured images can be analyzed to determine the locationand movements of the user 100, the HMD 102, and the interface object104, in combination with the techniques discussed above. In variousimplementations, the interface object 104 includes a light which can betracked, and/or inertial sensor(s), to enable determination of theinterface object's location and orientation.

The way the user interfaces with the virtual reality scene displayed inthe HMD 102 can vary, and other interface devices in addition tointerface object 104 can be used. In various implementations, theinterface object 104 is any of various kinds of single-handed ortwo-handed controllers. In some embodiments, the controllers can betracked themselves by tracking lights associated with the controllers,or tracking of shapes, sensors, and inertial data associated with thecontrollers. Using these various types of controllers, or even simplyhand gestures that are made and captured by one or more cameras, it ispossible to interface, control, maneuver, interact with, and participatein the virtual reality environment presented on the HMD 102.

Additionally, the HMD 102 may include one or more lights which can betracked to further aid in determining the location and orientation ofthe HMD 102. One or more microphones (which may be included with thecamera) can be configured to capture sound from the interactiveenvironment. Sound captured by a microphone array may be processed toidentify the location of a sound source. Sound from an identifiedlocation can be selectively utilized or processed to the exclusion ofother sounds not from the identified location. Furthermore, the cameracan be defined to include multiple image capture devices (e.g.stereoscopic pair of cameras), an IR camera, a depth camera, andcombinations thereof.

In another embodiment, the computer 106 functions as a thin client incommunication over a network with a cloud gaming provider. In such animplementation, generally speaking, the cloud gaming provider maintainsand executes the video game being played by the user 102. The computer106 transmits inputs from the HMD 102 and the interface object 104, tothe cloud gaming provider, which processes the inputs to affect the gamestate of the executing video game. The output from the executing videogame, such as video data, audio data, and haptic feedback data, istransmitted to the computer 106. The computer 106 may further processthe data before transmission or may directly transmit the data to therelevant devices. For example, video and audio streams are provided tothe HMD 102, whereas a vibration feedback command is provided to theinterface object 104.

In some embodiments, the HMD 102 and interface object 104, maythemselves be networked devices that connect to the network, for exampleto communicate with the cloud gaming provider. In some implementations,the computer 106 may be a local network device, such as a router, thatdoes not otherwise perform video game processing, but which facilitatespassage of network traffic. The connections to the network by the HMD102 and interface object 104 may be wired or wireless.

In some implementations, the view through the HMD 102 can be rendered toother display devices, such as a display 108. Such rendering can beuseful to provide spectators with a view of what the user 100 is seeingand experiencing through the HMD 102.

Additionally, though embodiments in the present disclosure may bedescribed with reference to a head-mounted display, it will beappreciated that in other embodiments, non-head mounted displays may besubstituted, including without limitation, portable device screens (e.g.tablet, smartphone, laptop, etc.) or any other type of display that canbe configured to render video and/or provide for display of aninteractive scene or virtual environment in accordance with the presentembodiments.

FIG. 2 conceptually illustrates components of an HMD configured to bothemit a scanning beam and detect its reflection by a reflector, inaccordance with implementations of the disclosure. In the illustratedimplementation, the HMD 102 includes an emitter 200 that emits thescanning beam from the HMD 102. When the scanning beam hits thereflector 110, it is reflected back towards the HMD 102, and thereflected scanning beam is detected by a detector 210 of the HMD 102.

In some implementations, the emitter 200 is defined by, or includes, amicroscanner. The emitter 200 as shown includes a beam generator 202that generates an electromagnetic beam directed towards a MEMS mirror204. The electromagnetic beam can be in a visible spectrum or aninvisible spectrum. In some implementations, the electromagnetic beam isan infrared (IR) beam. In some implementations, the electromagnetic beamis a laser beam and the beam generator 202 is defined by a laser beamgenerator. In other implementations, the beam generator 202 can includeany kind of electromagnetic source or light source that can beconfigured to generate the electromagnetic beam directionally towardsthe MEMS mirror 204, including without limitation, a lamp, LED, etc. Thebeam generator 202 can include optics, such as one or more lenses and/ormirrors configured to focus or otherwise direct the electromagnetic beamtowards the MEMS mirror 204. It will be appreciated that though a singlebeam generator is described for purposes of explaining animplementation, there can be multiple beam generators in otherimplementations.

The MEMS mirror 204 reflects the electromagnetic beam generated by thebeam generator 202 in a controlled manner so as to scan a region of thelocal interactive environment, by tracing a predefined scan pattern.That is, the MEMS mirror is controlled to cause the electromagnetic beamto be emitted from the HMD 102 so as to move in a systematicallyrepeated manner that covers a predefined angular region of spacerelative to the HMD 102. To accomplish this, the MEMS mirror 204 isrotated about a plurality of axes by a plurality of actuators 206. Forexample, in one implementation, the actuators 206 include a firstactuator that rotates the MEMS mirror 204 about a first axis that iscoplanar with the reflective surface of the MEMS mirror 204, and asecond actuator that rotates the MEMS mirror 204 about a second axisthat is also coplanar with the reflective surface of the MEMS mirror 204and orthogonal to the first axis. In some implementations, the first andsecond axes can be referred to as the x and y axes of the MEMS mirror204.

The actuators 206 are controlled by a MEMS mirror controller 208. TheMEMS mirror controller 208 can be configured to control the actuators206 to control the movement of the MEMS mirror 204. For example, a givenactuator may be controlled to cause the MEMS mirror 204 to oscillate ina periodic fashion about a corresponding axis. In some implementations,parameters of such an oscillation can be controlled by the MEMS mirrorcontroller 208, such as the angular depth or extent of the oscillation,the frequency of oscillation, the angular velocity and the angularacceleration. In some implementations, the MEMS mirror controller 208controls the actuators 206 to cause the periodic oscillation of the MEMSmirror 204 about its x and y axes, resulting in controlled reflection ofthe EM beam so as to trace a Lissajous scan pattern. In otherimplementations, the MEMS mirror controller 208 controls the actuators206 to cause the MEMS mirror 204 to reflect the EM beam to produce araster scan pattern.

As has been noted, the scanning beam emitted from the HMD 102 isreflected back to the HMD when it strikes a reflector 110. The reflectedscanning beam from the reflectors 110 is detected by a detector 210 ofthe HMD 102. The detector 210 includes appropriate sensor hardware todetect the reflected beam. For example, in some implementations, thedetector 210 includes one or more photosensors/photodetectors 212 thatare capable of detecting the reflected scanning beam. Examples ofphotosensors 212 include photodiodes, phototransistors, photoresistors,etc. Such photosensors/photodectors should be configured to detect theappropriate frequency or frequencies of the scanning beam. An outputsignal is generated from each photosensor, and processed by signalprocessing logic 214 to enable determination of when the scanning beamwas reflected from the reflectors 110. For example, the signal may befiltered or processed to exclude or otherwise minimize the effect ofsignals detected from stray or incident reflections, background orbaseline levels, etc. In some implementations, the signal is filtered toeliminate detection levels below a predefined threshold, since thedirectly reflected beam will have a much higher intensity than unwantedsignals. The signal processing logic 214 can also identify when thescanning beam was reflected by the reflector 110, such as by identifyingpeaks in the signal from the photo sensor 212.

Furthermore, the beam can also be modulated in various ways to improvedetection and remove unwanted signal noise. One example is to useoptical notch filters to pass through only the specific frequency of theemitted light. Another is to modulate a carrier frequency which can bematched on detection. Yet another is to use a modulated code that canfurther improve rejection of unwanted signals.

HMD tracking logic 216 determines and tracks the location and/ororientation of the HMD in the local environment using the identifiedtimes at which the scanning beam is determined to have been reflectedfrom the reflectors 110. For example, the direction of the emittedscanning beam relative to the HMD (e.g. expressed as angular values orcoordinates) at the time the beam hit a given reflector is known. Thiscan be similarly determined for each of the reflectors. Based on thedirections of the emitted scanning beam when hit and reflected by eachof the reflectors, the HMD tracking logic 216 determines the locationand/or orientation of the HMD relative to the reflectors 110 and/or thelocal interactive environment.

In the illustrated implementation, HMD tracking logic 216 is provided aspart of the HMD 102. However, in other implementations the HMD trackinglogic 216 can be defined at the computer 106.

In the above-described implementation, photosensors 212 have beendescribed. However, in other implementations, one or more image sensors218 can be used in place of, or in addition to, the above-describedphotosensors 212. Examples of image sensors include charge-coupleddevice (CCD) image sensors, complementary metal oxide semiconductor(CMOS) sensors, etc. Such image sensors 218 can be configured tospecifically detect the reflected scanning beam, possibly employingfilters or signal modulation and encoding methods to reduce thedetection of other forms of EM radiation. The captured image data fromthe image sensor 218 is analyzed by image processing logic 220 todetermine when the scanning beam was reflected from the reflectors 110.As previously noted, the HMD tracking logic 216 uses this information todetermine the location and/or orientation of the HMD 102.

In some implementations, the image sensors 218 and image processinglogic 220 are provided in addition to the photosensors 212 and signalprocessing logic 214. In such implementations, the image sensors 218 canbe used in a complementary manner to the photosensors 212, with bothsensor technologies employed to provide for robust determination of whenthe scanning beam was reflected. In some implementations, thephotosensors 212 are used to detect the scanning beam, whereas the imagesensors 218 are used to capture an image stream of the local environmentthat is analyzed by the image processing logic 220 to identify and trackobjects in the local environment. For example, a simultaneouslocalization and mapping (SLAM) technique can be applied. Theinformation from both sensor types is thus used to determine thelocation and orientation of the HMD 102. In some implementations, thephotosensors 212 are used in a primary tracking role to determine thelocation/orientation of the HMD 102, whereas the image sensors 218,whose processing may be performed at a lower frame rate than that of thephotosensors, are used to verify the tracking of the HMD based on thephotosensors 212.

In some implementations, the HMD 102 includes one or moreinertial/motion/orientation sensors 222. Examples of such sensorsinclude accelerometers, gyroscopes, magnetometers, etc. The signals fromthe inertial sensors 222 are processed by an inertial processing logic224. In some implementations, the inertial processing logic 224 isconfigured to analyze the signals from the inertial sensors 222 toidentify movements of the HMD. In some implementations, the HMD trackinglogic 216 uses the movements identified from the inertial sensors 222 incombination with data processed from the photosensors 212 and/or theimage sensors 218 to determine the location and/or orientation of theHMD 102.

FIG. 3 illustrates a perspective view of a corner reflector, inaccordance with implementations of the disclosure. As shown, the cornerreflector 110 includes three reflective surfaces 300, 302, and 304, witheach surface being perpendicular to the other two surfaces. The cornerreflector 110 reflects EM waves back towards their source along a pathparallel to, but in the opposite direction, as that along which theywere emitted, the reflected beam returning in close proximity to theemitter. To accomplish this, the corner reflector reverses each of thecoordinate components of the incoming EM wave.

For example, with continued reference to FIG. 3, the reflective surfacesare shown oriented relative to an x-y-z coordinate system, with thereflective surface 300 defined along the x-y plane, the reflectivesurface 302 defined along the x-z plane, and the reflective surface 304defined along the y-z plane. An incoming EM beam 306, upon striking andbeing reflected from the surface 300, reverses the z-axis component ofthe beam. Upon striking the reflective surface 302, then the y-axiscomponent is reversed; and upon striking the reflective surface 304, thex-axis component is reversed. The result is that the beam 306 isreflected by the corner reflector 110 back towards its source, along apath parallel to, but in the opposite direction, to the beam's incomingpath.

A corner reflector is one example of a retroreflector that reflectslight back towards its source. In other implementations, other types ofretroreflectors that reflect light back towards its source in a similarmanner can be used. For example, in some implementations, a sphericalretroreflector is used in place of a corner reflector.

In some implementations, an array of retroreflectors can be used, suchas an array of corner reflectors or spherical reflectors. In still otherimplementations, holographic retroreflectors can be used. Broadlyspeaking, a holographic retroreflector is a printed hologram thatfunctions as a retroreflector. In some implementations, the holographicretroreflector is a printed hologram of a type of retroreflector (e.g.corner reflector) or an array of such retroreflectors. A holographicretroreflector can be advantageous for being flat, printable, andrelatively low cost to produce. Given the nature of holograms,holographic retroreflectors can work well for monochromatic lightsources that are the same frequency as that used to record the hologram.

FIG. 4 conceptually illustrates the determination of HMD location andorientation based on a reflected scanning beam from a plurality ofreflectors, in accordance with implementations of the disclosure. In theillustrated implementation, the HMD 102 emits a scanning beam thattraces a scan pattern, conceptually illustrated at reference 400. Thescan pattern is conceptually illustrated as a raster scan pattern forpurposes of illustrating an implementation. However, in otherimplementations, other types of scan patterns, such as a Lissajous scanpattern, can be utilized.

A plurality of reflectors 110 a, 110 b, and 110 c are distributed in thelocal environment. When the scanning beam strikes one of the reflectors,the scanning beam is reflected back towards the HMD 102, and detected bythe HMD 102. The enable HMD tracking based on detection of suchreflections, the three-dimensional coordinate locations of thereflectors and/or the distances of the reflectors from each other areknown. Various techniques for acquiring this information are provided infurther detail below. In the illustrated implementation, d₁ is thedistance between reflectors 110 a and 110 b; d₂ is the distance betweenreflectors 110 b and 110 c; d₃ is the distance between reflectors 110 aand 110 c.

As the scanning beam repeatedly traces the scan pattern, it strikes eachof the reflectors at various time points. When the scanning beam strikesa reflector it is detected by the HMD 102, and the time of occurrence isrecorded. In the illustrated implementation, at time T₁, the scanningbeam strikes the reflector 110 b; at time T₂, the scanning beam strikesthe reflector 110 c; at time T₃, the scanning beam strikes the reflector110 a. Each time is correlated to a specific point in the scan patternthat defines a particular direction of the scanning beam when it hit thegiven reflector. Using these directions of the scanning beam whenreflected by the reflectors, and using the relative positions of thereflectors, the location and/or orientation of the HMD 102 relative tothe reflectors and/or relative to the local interactive environment isdetermined.

The above-described process is repeated with successive sweeps of thescan pattern, to track the location and/or orientation of the HMD 102.Furthermore, it will be appreciated that the positions of the reflectorswith respect to the scan pattern and/or the direction of the scanningbeam can be tracked through successive sweeps of the scan pattern. Ashas been noted, HMD tracking information obtained through the scanningbeam can be combined with information through other sensor mechanisms,and sensor fusion can be applied to track the HMD's location andorientation in the local interactive environment.

As noted above, in order to locate and track the HMD 102, the relativethree-dimensional positions of the reflectors and/or their locations inthe local interactive environment are first determined. This can beaccomplished through various techniques in accordance with variousimplementations of the disclosure. In some implementations, thedistances between the reflectors, or the locations of the reflectors areprovided or input by a user of the system as part of a setup orinitialization operation. In some implementations, the user is taskedwith placement of the reflectors in accordance with a predefinedarrangement. In some implementations, there may be multiple predefinedarrangements that the user may choose from, and configuration of thesystem entails placement of the reflectors in accordance with one of thepredefined arrangements, and possibly indication of which one has beendeployed.

In other implementations, the locations or distances between thereflectors are automatically determined. For example, in someimplementations, the reflectors are rigidly connected to each other in aknown configuration, such that their locations or distances relative toeach other are known. In some implementations, both user input andpredefined reflector locations/distances can be used in combination witheach other.

In some implementations, other techniques and/or sensors can be utilizedto determine the locations and/or distances of the reflectors. In someimplementations, proximity sensors or ranging sensors or a depth cameraare included in the HMD 102 and used to determine distances to each ofthe reflectors. For example, a time-of-flight sensor/camera system canbe utilized to determine the distances from the reflectors to the HMD102, and this information can be used in conjunction with directionalinformation to the reflectors (obtained as discussed above) to determinethe locations of the reflectors in the local interactive environment. Insome implementations, distances from the HMD 102 to the reflectors aredetermined at initialization, but not subsequently. Whereas in otherimplementations, distances from the HMD 102 to the reflectors aredetermined periodically or even continually.

In still other implementations, simultaneous localization and mapping(SLAM) techniques can be used to determine the locations of thereflectors. This may entail processing data from one or more cameras onthe HMD 102, and/or inertial sensors of the HMD 102.

Broadly speaking, a minimum of three reflectors in a non-collineararrangement will enable 3D tracking of the HMD 102 based on scanningbeam reflections alone, provided that the three reflectors arepositioned within the coverage area of the scanning beam's scan pattern.It will be appreciated that in various implementations, there may bemore than three reflectors, or less than three reflectors. Inimplementations using less than three reflectors, sensor fusion withinertial sensors may help to disambiguate and be especially useful forHMD tracking.

FIG. 5 illustrates a scanning beam having a predefined angular spread,in accordance with implementations of the disclosure. In the illustratedimplementation, a scanning beam 500 is conceptually shown, as it isdirected by a MEMS mirror 204 and reflected by a reflector 110 that isshown in cross section. As has been noted, the reflector 110 isretroreflector that reflects the scanning beam 500 back towards itssource (back towards the HMD 102) along a path parallel to its emissionpath but in the opposite direction, and typically translated by a smallamount. As the reflected beam's path is typically translated from theemitted beam's path, the center of the reflected beam will tend tostrike the HMD 102 at a location lateral to the MEMS mirror 204.

To increase the probability that the reflected scanning beam will strikea photosensor 212 (or other detection device) that is positioned lateralto the MEMS mirror 204, the scanning beam 500 can be configured to havea predefined angular spread (or beam divergence), such that the diameterof the scanning beam increases as distance traveled by the scanning beamincreases. In some implementations, the angular spread of the scanningbeam is configured so that when the HMD 102 is located at least aminimum distance from the reflector 110 (e.g. at least about one meter),then the reflected scanning beam will encompass the location of thephotosensor 212. In this manner, there is a high probability that thereflected scanning beam will be detected by the HMD 102.

It will be appreciated that the angular spread or beam divergence of thescanning beam can be determined by the configuration of the beamgenerator 202, which may include optical hardware such as one or morelenses or mirrors that are configured to provide for the desired angularspread.

Furthermore, it is noted that the closer the HMD 102 is to the reflector110, the less the scanning beam will diverge as the distance traveled bythe scanning beam is reduced as compared to when the HMD 102 is furtherfrom the reflector 110. This may make it less likely that the reflectedscanning beam will hit the photosensor 212. In the converse situation,when the HMD 102 is located at a greater distance from the reflector110, the beam diverges to a greater extent. However, while this meansthat the reflected beam is more likely to hit the photosensor 212, italso means that the intensity of the reflected beam is reduced, whichcan make detection more difficult. Thus, in some implementations, theangular spread or beam divergence of the scanning beam is adjusted basedon distance of the HMD 102 from the reflector 110. More specifically, asthe distance of the HMD 102 from the reflector increases, the angularspread of the scanning beam is reduced. In some implementations, theangular spread is set during an initialization process prior to VRinteractivity or gameplay. It is noted that the density of the scanningpattern also is of significance in the present discussion. For even witha small angular spread, if the density of the scan is sufficiently high,then the next scan sweep may hit the photo sensor. Thus, in someimplementations, the angular spread may be adjusted in part based on thedensity of the scanning pattern (e.g. as defined by an angularseparation between adjacent scan lines/rasters).

FIG. 6 illustrates a system for tracking an HMD, in accordance withimplementations of the disclosure. An overhead view of an HMD 102 isprovided, in an interactive environment having a plurality ofreflectors. It will be appreciated that the reflectors presentlydescribed in accordance with implementations of the disclosure areadvantageous over existing HMD tracking systems which typically relyupon wired peripherals such as cameras and sensors. For the wiring ofsuch peripherals limits their placement, as well as the placement of thecomputer to which they must be connected, and the presence of such wirescan be aesthetically unpleasing. By contrast, the reflectors of thepresent disclosure are easily placed at practically any location withinthe interactive environment, as they do not require any wiring.Furthermore, such reflectors can be positioned in discreet locations andeasily distributed to various locations in the local environment,without requiring an additional power source such as a wired connectionor batteries.

In the illustrated implementation, the HMD 102 is shown in an initialposition, facing forward, which may also be considered a home orreference position for the HMD. Reflectors 110 a, 110 b, and 110 c arepositioned in front of the HMD 102. However, additional reflectors canbe positioned at other locations relative to the HMD 102. For example,reflectors 110 d, 110 e, and 110 f are laterally positioned to the sideof the HMD 102. And reflectors 110 g, 110 h, and 110 i are positionedbehind the HMD 102. In some implementations, reflectors can bepositioned below or above the HMD 102.

The HMD 102 includes an emitter 200 a and corresponding detector 210 athat function in accordance with implementations described herein, withthe emitter 200 a having an angular coverage area indicated at reference600 a. The various reflectors which are positioned at various locationscan be used to track the HMD 102 when the coverage area of the emitter200 a encompasses towards such reflectors. That is, as the HMD 102 moveswithin the interactive environment, various subsets of the reflectorswill fall within the coverage area of the emitter 200 a, and thesesubsets can of the reflectors can be used to track the HMD 102.

For example, in the initial position, the reflectors 110 a, 110 b, and110 c are within the coverage area of the emitter 200 a. When the userturns their head to the right (in a clockwise direction) and the HMD 102is also similarly turned, the reflector 110 a may no longer be withinthe coverage area of the emitter 200 a. However, the reflector 110 d maynow be within the emitter's coverage area. Thus, the system switchesfrom using reflectors 110 a, 110 b and 110 c, to using reflectors 110 b,110 c and 110 d, to track the HMD 102. If the HMD 102 continues turningin a clockwise direction, then the subset of reflectors falling withinthe emitter's coverage area may further change, and this is recognizedand tracking of the HMD 102 is accordingly based on the updated subsetof reflectors (e.g. reflectors 110 d, 110 e and 110 f when the HMD 102is turned to the right (approximately 90 degrees clockwise from theinitial position); reflectors 110 g, 110 h and 110 i when the HMD 102 isfully turned around (approximately 180 degrees) from the initialposition).

As has been noted above, an initialization operation can be performed toidentify the (three-dimensional) locations of the reflectors, and theinitial reference pose of the HMD. In some implementations wherein theplacement of the reflectors exceeds the coverage area of the HMD'semitter(s), then the user may be tasked with moving the HMD 102 about soas to enable detection of all of the reflectors, and, for example,determination of distances to each of the reflectors and/or theirlocations.

In some implementations, the HMD 102 includes multiple emitters thatcover different areas of space. By way of example, in the illustratedimplementation shown at FIG. 6, the HMD 102 includes emitters 200 b, 200c, and 200 d, having angular coverage areas conceptually shown atreference numerals 600 b, 600 c, and 600 d, respectively; and respectivecorresponding detectors 210 b, 210 c, and 210 d are also shown. In someimplementations, the emitters 200 a, 200 b, 200 c, and 200 d (and theircorresponding detectors) can be selectively operated depending upon thelocation and orientation of the HMD 102.

For example, in a setup having only the reflectors 110 a, 110 b, and 110c, as discussed above, when the HMD 102 is sufficiently rotated in aclockwise direction from its initial position, the reflector 110 a mayno longer fall within the coverage area of the emitter 200 a. When thisoccurs, the emitter 200 b and detector 210 b can be activated to detectthe reflector 110 a, as the reflector 110 a now falls within thecoverage area 600 b of the emitter 200 b; and emitter 200 a and detector210 a may be deactivated. Thus, the HMD 102 is configured to switch fromusing the emitter 200 a (and detector 210 a) to using the emitter 200 b(and detector 210 b) when the HMD 102 is moved/reoriented such that thereflector 110 a moves out the coverage area 600 a of the emitter 200 aand into the coverage area 600 b of the emitter 200 b.

In some implementations, the coverage areas of the emitters 200 a and200 b overlap, so that a given reflector can be detected using both theemitters 200 a and 200 b and directional location of the given reflectorcan be tracked across different emitter/detector groups. In someimplementations, when a given reflector is determined to bedirectionally located at or near an edge region of the emitter'scoverage area, then an adjacent emitter/detector group is activated toenable continued tracking of the reflector in the event that it becomesno longer located within the coverage area of the original emitter'scoverage area. In some implementations, when multiple emitters areactivated, then the emissions of the emitters can be time-divisionmultiplexed so as not to interfere with one another. In someimplementations, multiple emitters are activated, but without beingtime-division multiplexed. If the reflected beams are sufficientlycoincident with their corresponding emitted beams and/or the emitters(and their corresponding sensor(s)) are sufficiently spaced apart fromeach other, then the reflected beams may not interfere with each otherand therefore time-division multiplexing is unnecessary.

Though in the foregoing description, specific implementations usingreflectors and emitters/detectors have been described for purposes ofillustrating principles of the present disclosure, it will beappreciated that in other implementations the number and placement ofreflectors, as well as the number and placement of emitters/detectors onthe HMD 102, can vary. It should be appreciated that the flexibility ofthe presently described systems allows for many variations in accordancewith the principles of the present disclosure. In some implementations,a plurality of emitter/detector groups are provided on the HMD 102, andat initialization, the locations of reflectors is determined, and thoseemitter/detector groups that cover the reflectors are activated toenable tracking of the HMD 102. Thus, for example, it is possible tohave a scenario wherein reflectors are only placed behind the HMD 102,and thus, only an emitter/detector group covering such a region (e.g.emitter 200 d and detector 210 d) is initially activated. As noted, theemitter/detector groups of the HMD 102 can be activated and deactivatedas the locations of the reflectors relative to the coverage areas of theemitter/detector group change.

FIG. 7 illustrates various arrangements of emitters and detectors for anHMD, in accordance with implementations of the disclosure. An HMD 102 asshown includes at least one emitter/detector group 700, which can havevarious forms and arrangements in accordance with variousimplementations of the disclosure. For example, as illustrated atreference 700 a, the emitter/detector group can be defined to include acentrally positioned emitter 702 (e.g. MEMS mirror, microscanner, etc.)and several photosensors 704 that are laterally positioned surroundingthe emitter 702. The photosensors 704 are positioned adjacent to theemitter 702 so as to detect the reflected scanning beam as describedelsewhere herein.

In some implementations, the detector is housed within the emitterassembly. In other words, the reflected beam comes directly back intothe emitter, striking the MEMs mirror and reflecting back towards theillumination source which can also contain the photo sensitive elements,too.

In another implementation shown at reference 700 b, the emitter/detectorgroup can include multiple emitters 706, 708, and 710, with photosensors712 positioned laterally surrounding the emitters. In someimplementations, the multiple emitters 706, 708, and 710 are directed toencompass different angular coverage areas, thereby expanding the totalangular coverage area of the emitter/detector group. In someimplementations, the emitters 706, 708, and 710 are time divisionmultiplexed in operation, and/or operated on-demand depending upon whichemitter is best-suited to track the reflectors and thereby enabletracking of the HMD 102.

In the implementation shown at reference 700 c, emitters 714, 716, and718 are positioned adjacent to each other in a linear arrangement.Emitter 714 has corresponding photosensors 720; emitter 716 hascorresponding photosensors 722; and emitter 718 has correspondingphotosensors 724. The photosensors are shown positioned laterallysurrounding their corresponding emitters.

In some implementations, other types of detectors are employed, such asimage sensors (e.g. CCD, CMOS, etc.). In the implementation shown atreference 700 d, a centrally positioned emitter 726 is surrounded by aplurality of image sensors 728, 730, 732, and 734. The image sensorscapture image frames of the interactive environment, and are sensitiveto the wavelength/frequency of the scanning beam. The captured imageframes from the image sensors are analyzed to identify when the scanningbeam has been reflected from a reflector in the interactive environment.

In another implementation shown at reference 700 e, an emitter 736 issurrounded by an image sensor 738.

It will be appreciated that a reflector in accordance withimplementations of the present disclosure can have any form, provided itis configured to reflect an incoming EM beam back towards its source, orback towards the HMD. FIG. 8A illustrates a reflector assembly 800, inaccordance with implementations of the disclosure. The reflectorassembly 800 includes a corner reflector 802 that includes threemutually perpendicular mirrors. The corner reflector 802 is containedwithin a housing 804 that is mounted to a base 806, the base 806providing stability of the reflector 800 when placed on a surface.

In some implementations, the housing 804 is connected to the base 806 byan adjustable joint that enables the position of the housing 804relative to the base 806 to be adjusted, so that the corner reflector802 can be optimally positioned. Broadly speaking, the reflectorassembly 800 should be adjusted so that the corner reflector 802 facestowards the HMD. Examples of an adjustable joint include, withoutlimitation, a ball-and-socket type joint, one or more knuckle joints,etc. In some implementations, the housing 804 is detachable from thebase 806; in some implementations, the housing 804 rests on top of thebase 806; in some implementations, the housing 804 is secured to thebase 806 by a magnet or other detachable mechanism. In variousimplementations, the adjustable joint enables adjustment of the altitudeand/or the azimuth of the corner reflector 802.

In some implementations, the corner mirror 802 is covered by a window orfilter that allows transmission of the wavelength/frequency of thescanning beam. In some implementations such a window/filter is alsoconfigured to block transmission of at least some otherwavelengths/frequencies. For example, in a system in which the scanningbeam is in the IR spectrum, the window may be configured to permittransmission of IR frequencies, but also block visible lightfrequencies. In this manner, the visibility of the corner reflector 802in the local interactive environment will be reduced, rendering it morediscreet.

FIG. 8B illustrates a reflector assembly having multiple reflectors, inaccordance with implementations of the disclosure. The reflectorassembly 810 includes corner reflectors 814 and 816 contained within ahousing 812. As the corner reflectors are rigidly mounted within thesame housing, the relative positions of the corner reflectors to eachother and/or the distance between the corner reflectors is predefined,which as noted above, is useful for purposes of tracking the HMD'slocation and orientation in the local interactive environment.

The housing 812 is mounted to a base 818. The base 818 can be adjustableto enable adjustment of, for example, the altitude and/or azimuth of thecorner reflectors 814 and 816.

FIG. 8C illustrates a reflector assembly having multiple reflectors, inaccordance with implementations of the disclosure. The reflectorassembly 820 includes a housing consisting of two arms 822 and 824 thatare joined together. In the illustrated implementation, three cornerreflectors 826, 828, and 830 are disposed in the housing in anon-collinear arrangement. As the corner reflectors are rigidly mountedwithin the same housing, the relative positions of the corner reflectorsto each other and/or the distance between the corner reflectors ispredefined, which as noted above, is useful for purposes of tracking theHMD's location and orientation in the local interactive environment.

FIG. 8D illustrates a reflector assembly having many corner reflectors,in accordance with implementations of the disclosure. As shown, thereflector assembly 840 includes an array of corner reflectors 842 thatare arranged adjacent to each other. The array of corner reflectorsfunctions collectively as a single reflector in accordance withimplementations of the disclosure.

Though implementations of the present disclosure have been describedwith reference to emitters and detectors included in an HMD for purposesof tracking the HMD, it will be appreciated that such emitters anddetectors can be included in other devices to enable tracking of suchdevices. By way of example, FIG. 9 illustrates a motion controller haveemitter/detector assemblies for tracking based on a reflected scanningbeam, in accordance with implementations of the disclosure. As shown,the motion controller 900 includes an emitter/detector assembly 902 thatincludes at least one emitter that emits a scanning beam, and at leastone detector that detects the reflected scanning beam from one of thereflectors 110. The principles of operation are similar to thosedescribed above with respect to tracking an HMD, and are utilized in thepresent implementation to track the location and/or orientation of themotion controller 900 in the local interactive environment. The motioncontroller 900 may further include additional emitter/detectorassemblies 904 and 906, that cover additional regions of space relativeto the motion controller 900, and which may be activated on-demand in asimilar fashion to that described above with respect to the HMD.

In some implementations, the motion controller 900 is operated inconjunction with the HMD 102. In such implementations, the emitters ofthe HMD 102 and motion controller 900 can be time-division multiplexed.

FIG. 10 conceptually illustrates a MEMS mirror assembly that allows thescanning range of a MEMS mirror to be shifted, in accordance withimplementations of the disclosure. The MEMS mirror assembly 1000includes a first subassembly 1002, which includes the componentry of astate-of-the-art MEMS mirror. As shown, the subassembly 1002 includes amirror plate 1004, as well as actuators 1006 and 1008 which effectrotation/oscillation of the mirror plate 1004 about respective axes. Thefirst subassembly 1002 is a MEMS mirror that projects a scanning beam inaccordance with a predefined scan pattern 112. For example, the scanningbeam may have a horizontal angular range θ, and a vertical angular rangeφ. However, as noted previously, when the HMD 102 is moved, the scanningbeam's range of coverage may no longer encompass the reflectors in thelocal environment.

Therefore, in the illustrated implementation, the first subassembly 1002is configured to be adjustable so as to redirect the entire scan patternto maintain coverage of the reflectors. As conceptually shown, the firstsubassembly 1002 is further mounted to a second subassembly 1010 that iscapable of moving the first subassembly 1002 to change the overalldirection of the scan pattern relative to the HMD. By way of example,the second subassembly 1010 can include actuators 1012 and 1014 whichare configured to rotate the first subassembly 1002 about respectiveaxes. In this manner, the scan pattern produced by the scanning beam canbe shifted relative to the HMD.

FIGS. 11A-1 and 11A-2 illustrate a head-mounted display (HMD), inaccordance with an embodiment of the disclosure. FIG. 11A-1 inparticular illustrates the Playstation® VR headset, which is one exampleof a HMD in accordance with implementations of the disclosure. As shown,the HMD 102 includes a plurality of lights 1100A-H. Each of these lightsmay be configured to have specific shapes, and can be configured to havethe same or different colors. The lights 1100A, 1100B, 1100C, and 1100Dare arranged on the front surface of the HMD 102. The lights 1100E and1100F are arranged on a side surface of the HMD 102. And the lights1100G and 1100H are arranged at corners of the HMD 102, so as to spanthe front surface and a side surface of the HMD 102. It will beappreciated that the lights can be identified in captured images of aninteractive environment in which a user uses the HMD 102. Based onidentification and tracking of the lights, the location and orientationof the HMD 102 in the interactive environment can be determined. It willfurther be appreciated that some of the lights may or may not be visibledepending upon the particular orientation of the HMD 102 relative to animage capture device. Also, different portions of lights (e.g. lights1100G and 1100H) may be exposed for image capture depending upon theorientation of the HMD 102 relative to the image capture device.

In one embodiment, the lights can be configured to indicate a currentstatus of the HMD to others in the vicinity. For example, some or all ofthe lights may be configured to have a certain color arrangement,intensity arrangement, be configured to blink, have a certain on/offconfiguration, or other arrangement indicating a current status of theHMD 102. By way of example, the lights can be configured to displaydifferent configurations during active gameplay of a video game(generally gameplay occurring during an active timeline or within ascene of the game) versus other non-active gameplay aspects of a videogame, such as navigating menu interfaces or configuring game settings(during which the game timeline or scene may be inactive or paused). Thelights might also be configured to indicate relative intensity levels ofgameplay. For example, the intensity of lights, or a rate of blinking,may increase when the intensity of gameplay increases. In this manner, aperson external to the user may view the lights on the HMD 102 andunderstand that the user is actively engaged in intense gameplay, andmay not wish to be disturbed at that moment.

The HMD 102 may additionally include one or more microphones. In theillustrated embodiment, the HMD 102 includes microphones 1104A and 1104Bdefined on the front surface of the HMD 102, and microphone 1104Cdefined on a side surface of the HMD 102. By utilizing an array ofmicrophones, sound from each of the microphones can be processed todetermine the location of the sound's source. This information can beutilized in various ways, including exclusion of unwanted sound sources,association of a sound source with a visual identification, etc.

The HMD 102 may also include one or more image capture devices. In theillustrated embodiment, the HMD 102 is shown to include image capturedevices 1102A and 1102B. By utilizing a stereoscopic pair of imagecapture devices, three-dimensional (3D) images and video of theenvironment can be captured from the perspective of the HMD 102. Suchvideo can be presented to the user to provide the user with a “videosee-through” ability while wearing the HMD 102. That is, though the usercannot see through the HMD 102 in a strict sense, the video captured bythe image capture devices 1102A and 1102B (e.g., or one or more frontfacing cameras 1208′ disposed on the outside body of the HMD 102, asshown in FIG. 3 below) can nonetheless provide a functional equivalentof being able to see the environment external to the HMD 102 as iflooking through the HMD 102. Such video can be augmented with virtualelements to provide an augmented reality experience, or may be combinedor blended with virtual elements in other ways. Though in theillustrated embodiment, two cameras are shown on the front surface ofthe HMD 102, it will be appreciated that there may be any number ofexternally facing cameras installed on the HMD 102, oriented in anydirection. For example, in another embodiment, there may be camerasmounted on the sides of the HMD 102 to provide additional panoramicimage capture of the environment.

FIG. 11B illustrates one example of an HMD 102 user 100 interfacing witha client system 106, and the client system 106 providing content to asecond screen display, which is referred to as a second screen 1107. Theclient system 106 may include integrated electronics for processing thesharing of content from the HMD 102 to the second screen 1107. Otherembodiments may include a separate device, module, connector, that willinterface between the client system and each of the HMD 102 and thesecond screen 1107. In this general example, user 100 is wearing HMD 102and is playing a video game using a controller, which may also bedirectional interface object 104. The interactive play by user 100 willproduce video game content (VGC), which is displayed interactively tothe HMD 102.

In one embodiment, the content being displayed in the HMD 102 is sharedto the second screen 1107. In one example, a person viewing the secondscreen 1107 can view the content being played interactively in the HMD102 by user 100. In another embodiment, another user (e.g. player 2) caninteract with the client system 106 to produce second screen content(SSC). The second screen content produced by a player also interactingwith the controller 104 (or any type of user interface, gesture, voice,or input), may be produced as SSC to the client system 106, which can bedisplayed on second screen 1107 along with the VGC received from the HMD102.

Accordingly, the interactivity by other users who may be co-located orremote from an HMD user can be social, interactive, and more immersiveto both the HMD user and users that may be viewing the content played bythe HMD user on a second screen 1107. As illustrated, the client system106 can be connected to the Internet 1110. The Internet can also provideaccess to the client system 106 to content from various content sources1120. The content sources 1120 can include any type of content that isaccessible over the Internet.

Such content, without limitation, can include video content, moviecontent, streaming content, social media content, news content, friendcontent, advertisement content, etc. In one embodiment, the clientsystem 106 can be used to simultaneously process content for an HMDuser, such that the HMD is provided with multimedia content associatedwith the interactivity during gameplay. The client system 106 can thenalso provide other content, which may be unrelated to the video gamecontent to the second screen. The client system 106 can, in oneembodiment receive the second screen content from one of the contentsources 1120, or from a local user, or a remote user.

FIG. 12 conceptually illustrates the function of the HMD 102 inconjunction with an executing video game, in accordance with anembodiment of the disclosure. The executing video game is defined by agame engine 1220 which receives inputs to update a game state of thevideo game. The game state of the video game can be defined, at least inpart, by values of various parameters of the video game which definevarious aspects of the current gameplay, such as the presence andlocation of objects, the conditions of a virtual environment, thetriggering of events, user profiles, view perspectives, etc.

In the illustrated embodiment, the game engine receives, by way ofexample, controller input 1214, audio input 1216 and motion input 1218.The controller input 1214 may be defined from the operation of a gamingcontroller separate from the HMD 102, such as a handheld gamingcontroller (e.g. Sony DUALSHOCK®4 wireless controller, Sony PlayStation®Move motion controller) or directional interface object 104. By way ofexample, controller input 1214 may include directional inputs, buttonpresses, trigger activation, movements, gestures, or other kinds ofinputs processed from the operation of a gaming controller. The audioinput 1216 can be processed from a microphone 1202 of the HMD 102, orfrom a microphone included in the image capture device 1208 or elsewherein the local environment. The motion input 1218 can be processed from amotion sensor 1200 included in the HMD 102, or from image capture device1208 as it captures images of the HMD 102. The game engine 1220 receivesinputs which are processed according to the configuration of the gameengine to update the game state of the video game. The game engine 1220outputs game state data to various rendering modules which process thegame state data to define content which will be presented to the user.

In the illustrated embodiment, a video rendering module 1222 is definedto render a video stream for presentation on the HMD 102. The videostream may be presented by a display/projector mechanism 1210, andviewed through optics 1208 by the eye 1206 of the user. An audiorendering module 1204 is configured to render an audio stream forlistening by the user. In one embodiment, the audio stream is outputthrough a speaker 1204 associated with the HMD 102. It should beappreciated that speaker 1204 may take the form of an open air speaker,headphones, or any other kind of speaker capable of presenting audio.

In one embodiment, a gaze tracking camera 1212 is included in the HMD102 to enable tracking of the gaze of the user. The gaze tracking cameracaptures images of the user's eyes, which are analyzed to determine thegaze direction of the user. In one embodiment, information about thegaze direction of the user can be utilized to affect the videorendering. For example, if a user's eyes are determined to be looking ina specific direction, then the video rendering for that direction can beprioritized or emphasized, such as by providing greater detail or fasterupdates in the region where the user is looking. It should beappreciated that the gaze direction of the user can be defined relativeto the head mounted display, relative to a real environment in which theuser is situated, and/or relative to a virtual environment that is beingrendered on the head mounted display.

Broadly speaking, analysis of images captured by the gaze trackingcamera 1212, when considered alone, provides for a gaze direction of theuser relative to the HMD 102. However, when considered in combinationwith the tracked location and orientation of the HMD 102, a real-worldgaze direction of the user can be determined, as the location andorientation of the HMD 102 is synonymous with the location andorientation of the user's head. That is, the real-world gaze directionof the user can be determined from tracking the positional movements ofthe user's eyes and tracking the location and orientation of the HMD102. When a view of a virtual environment is rendered on the HMD 102,the real-world gaze direction of the user can be applied to determine avirtual world gaze direction of the user in the virtual environment.

Additionally, a tactile feedback module 1226 is configured to providesignals to tactile feedback hardware included in either the HMD 102 oranother device operated by the user, such as directional interfaceobject 104. The tactile feedback may take the form of various kinds oftactile sensations, such as vibration feedback, temperature feedback,pressure feedback, etc. The directional interface object 104 can includecorresponding hardware for rendering such forms of tactile feedback.

With reference to FIG. 13, a diagram illustrating components of ahead-mounted display 102 is shown, in accordance with an embodiment ofthe disclosure. The head-mounted display 102 includes a processor 1300for executing program instructions. A memory 1302 is provided forstorage purposes, and may include both volatile and non-volatile memory.A display 1304 is included which provides a visual interface that a usermay view. A battery 1306 is provided as a power source for thehead-mounted display 102. A motion detection module 1308 may include anyof various kinds of motion sensitive hardware, such as a magnetometer1310, an accelerometer 1312, and a gyroscope 1314.

An accelerometer is a device for measuring acceleration and gravityinduced reaction forces. Single and multiple axis models are availableto detect magnitude and direction of the acceleration in differentdirections. The accelerometer is used to sense inclination, vibration,and shock. In one embodiment, three accelerometers 1312 are used toprovide the direction of gravity, which gives an absolute reference fortwo angles (world-space pitch and world-space roll).

A magnetometer measures the strength and direction of the magnetic fieldin the vicinity of the head-mounted display. In one embodiment, threemagnetometers 1310 are used within the head-mounted display, ensuring anabsolute reference for the world-space yaw angle. In one embodiment, themagnetometer is designed to span the earth magnetic field, which is ±80microtesla. Magnetometers are affected by metal, and provide a yawmeasurement that is monotonic with actual yaw. The magnetic field may bewarped due to metal in the environment, which causes a warp in the yawmeasurement. If necessary, this warp can be calibrated using informationfrom other sensors such as the gyroscope or the camera. In oneembodiment, accelerometer 1312 is used together with magnetometer 1310to obtain the inclination and azimuth of the head-mounted display 102.

In some implementations, the magnetometers of the head-mounted displayare configured so as to be read during times when electromagnets inother nearby devices are inactive.

A gyroscope is a device for measuring or maintaining orientation, basedon the principles of angular momentum. In one embodiment, threegyroscopes 1314 provide information about movement across the respectiveaxis (x, y and z) based on inertial sensing. The gyroscopes help indetecting fast rotations. However, the gyroscopes can drift overtimewithout the existence of an absolute reference. This requires resettingthe gyroscopes periodically, which can be done using other availableinformation, such as positional/orientation determination based onvisual tracking of an object, accelerometer, magnetometer, etc.

A camera 1316 is provided for capturing images and image streams of areal environment. More than one camera may be included in thehead-mounted display 102, including a camera that is rear-facing(directed away from a user when the user is viewing the display of thehead-mounted display 102), and a camera that is front-facing (directedtowards the user when the user is viewing the display of thehead-mounted display 102). Additionally, a depth camera 1318 may beincluded in the head-mounted display 102 for sensing depth informationof objects in a real environment.

The head-mounted display 102 includes speakers 1320 for providing audiooutput. Also, a microphone 1322 may be included for capturing audio fromthe real environment, including sounds from the ambient environment,speech made by the user, etc. The head-mounted display 102 includestactile feedback module 1324 for providing tactile feedback to the user.In one embodiment, the tactile feedback module 1324 is capable ofcausing movement and/or vibration of the head-mounted display 102 so asto provide tactile feedback to the user.

LEDs 1326 are provided as visual indicators of statuses of thehead-mounted display 102. For example, an LED may indicate batterylevel, power on, etc. A card reader 1328 is provided to enable thehead-mounted display 102 to read and write information to and from amemory card. A USB interface 1330 is included as one example of aninterface for enabling connection of peripheral devices, or connectionto other devices, such as other portable devices, computers, etc. Invarious embodiments of the head-mounted display 102, any of variouskinds of interfaces may be included to enable greater connectivity ofthe head-mounted display 102.

A WiFi module 1332 is included for enabling connection to the Internetor a local area network via wireless networking technologies. Also, thehead-mounted display 102 includes a Bluetooth module 1334 for enablingwireless connection to other devices. A communications link 1336 mayalso be included for connection to other devices. In one embodiment, thecommunications link 1336 utilizes infrared transmission for wirelesscommunication. In other embodiments, the communications link 1336 mayutilize any of various wireless or wired transmission protocols forcommunication with other devices.

Input buttons/sensors 1338 are included to provide an input interfacefor the user. Any of various kinds of input interfaces may be included,such as buttons, touchpad, joystick, trackball, etc. An ultra-soniccommunication module 1340 may be included in head-mounted display 102for facilitating communication with other devices via ultra-sonictechnologies.

Bio-sensors 1342 are included to enable detection of physiological datafrom a user. In one embodiment, the bio-sensors 1342 include one or moredry electrodes for detecting bio-electric signals of the user throughthe user's skin.

A video input 1344 is configured to receive a video signal from aprimary processing computer (e.g. main game console) for rendering onthe HMD. In some implementations, the video input is an HDMI input.

The foregoing components of head-mounted display 102 have been describedas merely exemplary components that may be included in head-mounteddisplay 102. In various embodiments of the disclosure, the head-mounteddisplay 102 may or may not include some of the various aforementionedcomponents. Embodiments of the head-mounted display 102 may additionallyinclude other components not presently described, but known in the art,for purposes of facilitating aspects of the present disclosure as hereindescribed.

FIG. 14 is a block diagram of a Game System 1400, according to variousembodiments of the disclosure. Game System 1400 is configured to providea video stream to one or more Clients 1410 via a Network 1415. GameSystem 1400 typically includes a Video Server System 1420 and anoptional game server 1425. Video Server System 1420 is configured toprovide the video stream to the one or more Clients 1410 with a minimalquality of service. For example, Video Server System 1420 may receive agame command that changes the state of or a point of view within a videogame, and provide Clients 1410 with an updated video stream reflectingthis change in state with minimal lag time. The Video Server System 1420may be configured to provide the video stream in a wide variety ofalternative video formats, including formats yet to be defined. Further,the video stream may include video frames configured for presentation toa user at a wide variety of frame rates. Typical frame rates are 30frames per second, 60 frames per second, and 120 frames per second.Although higher or lower frame rates are included in alternativeembodiments of the disclosure.

Clients 1410, referred to herein individually as 1410A., 1410B., etc.,may include head mounted displays, terminals, personal computers, gameconsoles, tablet computers, telephones, set top boxes, kiosks, wirelessdevices, digital pads, stand-alone devices, handheld game playingdevices, and/or the like. Typically, Clients 1410 are configured toreceive encoded video streams, decode the video streams, and present theresulting video to a user, e.g., a player of a game. The processes ofreceiving encoded video streams and/or decoding the video streamstypically includes storing individual video frames in a receive bufferof the Client. The video streams may be presented to the user on adisplay integral to Client 1410 or on a separate device such as amonitor or television. Clients 1410 are optionally configured to supportmore than one game player. For example, a game console may be configuredto support two, three, four or more simultaneous players. Each of theseplayers may receive a separate video stream, or a single video streammay include regions of a frame generated specifically for each player,e.g., generated based on each player's point of view. Clients 1410 areoptionally geographically dispersed. The number of clients included inGame System 1400 may vary widely from one or two to thousands, tens ofthousands, or more. As used herein, the term “game player” is used torefer to a person that plays a game and the term “game playing device”is used to refer to a device used to play a game. In some embodiments,the game playing device may refer to a plurality of computing devicesthat cooperate to deliver a game experience to the user. For example, agame console and an HMD may cooperate with the video server system 1420to deliver a game viewed through the HMD. In one embodiment, the gameconsole receives the video stream from the video server system 1420, andthe game console forwards the video stream, or updates to the videostream, to the HMD for rendering.

Clients 1410 are configured to receive video streams via Network 1415.Network 1415 may be any type of communication network including, atelephone network, the Internet, wireless networks, powerline networks,local area networks, wide area networks, private networks, and/or thelike. In typical embodiments, the video streams are communicated viastandard protocols, such as TCP/IP or UDP/IP. Alternatively, the videostreams are communicated via proprietary standards.

A typical example of Clients 1410 is a personal computer comprising aprocessor, non-volatile memory, a display, decoding logic, networkcommunication capabilities, and input devices. The decoding logic mayinclude hardware, firmware, and/or software stored on a computerreadable medium. Systems for decoding (and encoding) video streams arewell known in the art and vary depending on the particular encodingscheme used.

Clients 1410 may, but are not required to, further include systemsconfigured for modifying received video. For example, a Client may beconfigured to perform further rendering, to overlay one video image onanother video image, to crop a video image, and/or the like. Forexample, Clients 1410 may be configured to receive various types ofvideo frames, such as I-frames, P-frames and B-frames, and to processthese frames into images for display to a user. In some embodiments, amember of Clients 1410 is configured to perform further rendering,shading, conversion to 3-D, or like operations on the video stream. Amember of Clients 1410 is optionally configured to receive more than oneaudio or video stream. Input devices of Clients 1410 may include, forexample, a one-hand game controller, a two-hand game controller, agesture recognition system, a gaze recognition system, a voicerecognition system, a keyboard, a joystick, a pointing device, a forcefeedback device, a motion and/or location sensing device, a mouse, atouch screen, a neural interface, a camera, input devices yet to bedeveloped, and/or the like.

The video stream (and optionally audio stream) received by Clients 1410is generated and provided by Video Server System 1420. As is describedfurther elsewhere herein, this video stream includes video frames (andthe audio stream includes audio frames). The video frames are configured(e.g., they include pixel information in an appropriate data structure)to contribute meaningfully to the images displayed to the user. As usedherein, the term “video frames” is used to refer to frames includingpredominantly information that is configured to contribute to, e.g. toeffect, the images shown to the user. Most of the teachings herein withregard to “video frames” can also be applied to “audio frames.”

Clients 1410 are typically configured to receive inputs from a user.These inputs may include game commands configured to change the state ofthe video game or otherwise affect game play. The game commands can bereceived using input devices and/or may be automatically generated bycomputing instructions executing on Clients 1410. The received gamecommands are communicated from Clients 1410 via Network 1415 to VideoServer System 1420 and/or Game Server 1425. For example, in someembodiments, the game commands are communicated to Game Server 1425 viaVideo Server System 1420. In some embodiments, separate copies of thegame commands are communicated from Clients 1410 to Game Server 1425 andVideo Server System 1420. The communication of game commands isoptionally dependent on the identity of the command Game commands areoptionally communicated from Client 1410A through a different route orcommunication channel that that used to provide audio or video streamsto Client 1410A.

Game Server 1425 is optionally operated by a different entity than VideoServer System 1420. For example, Game Server 1425 may be operated by thepublisher of a multiplayer game. In this example, Video Server System1420 is optionally viewed as a client by Game Server 1425 and optionallyconfigured to appear from the point of view of Game Server 1425 to be aprior art client executing a prior art game engine. Communicationbetween Video Server System 1420 and Game Server 1425 optionally occursvia Network 1415. As such, Game Server 1425 can be a prior artmultiplayer game server that sends game state information to multipleclients, one of which is game server system 1420. Video Server System1420 may be configured to communicate with multiple instances of GameServer 1425 at the same time. For example, Video Server System 1420 canbe configured to provide a plurality of different video games todifferent users. Each of these different video games may be supported bya different Game Server 1425 and/or published by different entities. Insome embodiments, several geographically distributed instances of VideoServer System 1420 are configured to provide game video to a pluralityof different users. Each of these instances of Video Server System 1420may be in communication with the same instance of Game Server 1425.Communication between Video Server System 1420 and one or more GameServer 1425 optionally occurs via a dedicated communication channel. Forexample, Video Server System 1420 may be connected to Game Server 1425via a high bandwidth channel that is dedicated to communication betweenthese two systems.

Video Server System 1420 comprises at least a Video Source 1430, an I/ODevice 1445, a Processor 1450, and non-transitory Storage 1455. VideoServer System 1420 may include one computing device or be distributedamong a plurality of computing devices. These computing devices areoptionally connected via a communications system such as a local areanetwork.

Video Source 1430 is configured to provide a video stream, e.g.,streaming video or a series of video frames that form a moving picture.In some embodiments, Video Source 1430 includes a video game engine andrendering logic. The video game engine is configured to receive gamecommands from a player and to maintain a copy of the state of the videogame based on the received commands. This game state includes theposition of objects in a game environment, as well as typically a pointof view. The game state may also include properties, images, colorsand/or textures of objects. The game state is typically maintained basedon game rules, as well as game commands such as move, turn, attack, setfocus to, interact, use, and/or the like. Part of the game engine isoptionally disposed within Game Server 1425. Game Server 1425 maymaintain a copy of the state of the game based on game commands receivedfrom multiple players using geographically disperse clients. In thesecases, the game state is provided by Game Server 1425 to Video Source1430, wherein a copy of the game state is stored and rendering isperformed. Game Server 1425 may receive game commands directly fromClients 1410 via Network 1415, and/or may receive game commands viaVideo Server System 1420.

Video Source 1430 typically includes rendering logic, e.g., hardware,firmware, and/or software stored on a computer readable medium such asStorage 1455. This rendering logic is configured to create video framesof the video stream based on the game state. All or part of therendering logic is optionally disposed within a graphics processing unit(GPU). Rendering logic typically includes processing stages configuredfor determining the three-dimensional spatial relationships betweenobjects and/or for applying appropriate textures, etc., based on thegame state and viewpoint. The rendering logic produces raw video that isthen usually encoded prior to communication to Clients 1410. Forexample, the raw video may be encoded according to an Adobe Flash®standard, .wav, H.264, H.263, On2, VP6, VC-1, WMA, Huffyuv, Lagarith,MPG-x. Xvid. FFmpeg, x264, VP6-8, realvideo, mp3, or the like. Theencoding process produces a video stream that is optionally packaged fordelivery to a decoder on a remote device. The video stream ischaracterized by a frame size and a frame rate. Typical frame sizesinclude 800×600, 1280×720 (e.g., 720p), 1024×768, although any otherframe sizes may be used. The frame rate is the number of video framesper second. A video stream may include different types of video frames.For example, the H.264 standard includes a “P” frame and a “I” frame.I-frames include information to refresh all macro blocks/pixels on adisplay device, while P-frames include information to refresh a subsetthereof. P-frames are typically smaller in data size than are I-frames.As used herein the term “frame size” is meant to refer to a number ofpixels within a frame. The term “frame data size” is used to refer to anumber of bytes required to store the frame.

In alternative embodiments Video Source 1430 includes a video recordingdevice such as a camera. This camera may be used to generate delayed orlive video that can be included in the video stream of a computer game.The resulting video stream optionally includes both rendered images andimages recorded using a still or video camera. Video Source 1430 mayalso include storage devices configured to store previously recordedvideo to be included in a video stream. Video Source 1430 may alsoinclude motion or positioning sensing devices configured to detectmotion or position of an object, e.g., person, and logic configured todetermine a game state or produce video-based on the detected motionand/or position.

Video Source 1430 is optionally configured to provide overlaysconfigured to be placed on other video. For example, these overlays mayinclude a command interface, log in instructions, messages to a gameplayer, images of other game players, video feeds of other game players(e.g., webcam video). In embodiments of Client 1410A including a touchscreen interface or a gaze detection interface, the overlay may includea virtual keyboard, joystick, touch pad, and/or the like. In one exampleof an overlay a player's voice is overlaid on an audio stream. VideoSource 1430 optionally further includes one or more audio sources.

In embodiments wherein Video Server System 1420 is configured tomaintain the game state based on input from more than one player, eachplayer may have a different point of view comprising a position anddirection of view. Video Source 1430 is optionally configured to providea separate video stream for each player based on their point of view.Further, Video Source 1430 may be configured to provide a differentframe size, frame data size, and/or encoding to each of Client 1410.Video Source 1430 is optionally configured to provide 3-D video.

I/O Device 1445 is configured for Video Server System 1420 to sendand/or receive information such as video, commands, requests forinformation, a game state, gaze information, device motion, devicelocation, user motion, client identities, player identities, gamecommands, security information, audio, and/or the like. I/O Device 1445typically includes communication hardware such as a network card ormodem. I/O Device 1445 is configured to communicate with Game Server1425, Network 1415, and/or Clients 1410.

Processor 1450 is configured to execute logic, e.g. software, includedwithin the various components of Video Server System 1420 discussedherein. For example, Processor 1450 may be programmed with softwareinstructions in order to perform the functions of Video Source 1430,Game Server 1425, and/or a Client Qualifier 1460. Video Server System1420 optionally includes more than one instance of Processor 1450.Processor 1450 may also be programmed with software instructions inorder to execute commands received by Video Server System 1420, or tocoordinate the operation of the various elements of Game System 1400discussed herein. Processor 1450 may include one or more hardwaredevice. Processor 1450 is an electronic processor.

Storage 1455 includes non-transitory analog and/or digital storagedevices. For example, Storage 1455 may include an analog storage deviceconfigured to store video frames. Storage 1455 may include a computerreadable digital storage, e.g. a hard drive, an optical drive, or solidstate storage. Storage 1415 is configured (e.g. by way of an appropriatedata structure or file system) to store video frames, artificial frames,a video stream including both video frames and artificial frames, audioframe, an audio stream, and/or the like. Storage 1455 is optionallydistributed among a plurality of devices. In some embodiments, Storage1455 is configured to store the software components of Video Source 1430discussed elsewhere herein. These components may be stored in a formatready to be provisioned when needed.

Video Server System 1420 optionally further comprises Client Qualifier1460. Client Qualifier 1460 is configured for remotely determining thecapabilities of a client, such as Clients 1410A or 1410B. Thesecapabilities can include both the capabilities of Client 1410A itself aswell as the capabilities of one or more communication channels betweenClient 1410A and Video Server System 1420. For example, Client Qualifier1460 may be configured to test a communication channel through Network1415.

Client Qualifier 1460 can determine (e.g., discover) the capabilities ofClient 1410A manually or automatically. Manual determination includescommunicating with a user of Client 1410A and asking the user to providecapabilities. For example, in some embodiments, Client Qualifier 1460 isconfigured to display images, text, and/or the like within a browser ofClient 1410A. In one embodiment, Client 1410A is an HMD that includes abrowser. In another embodiment, client 1410A is a game console having abrowser, which may be displayed on the HMD. The displayed objectsrequest that the user enter information such as operating system,processor, video decoder type, type of network connection, displayresolution, etc. of Client 1410A. The information entered by the user iscommunicated back to Client Qualifier 1460.

Automatic determination may occur, for example, by execution of an agenton Client 1410A and/or by sending test video to Client 1410A. The agentmay comprise computing instructions, such as java script, embedded in aweb page or installed as an add-on. The agent is optionally provided byClient Qualifier 1460. In various embodiments, the agent can find outprocessing power of Client 1410A, decoding and display capabilities ofClient 1410A, lag time reliability and bandwidth of communicationchannels between Client 1410A and Video Server System 1420, a displaytype of Client 1410A, firewalls present on Client 1410A, hardware ofClient 1410A, software executing on Client 1410A, registry entrieswithin Client 1410A, and/or the like.

Client Qualifier 1460 includes hardware, firmware, and/or softwarestored on a computer readable medium. Client Qualifier 1460 isoptionally disposed on a computing device separate from one or moreother elements of Video Server System 1420. For example, in someembodiments, Client Qualifier 1460 is configured to determine thecharacteristics of communication channels between Clients 1410 and morethan one instance of Video Server System 1420. In these embodiments theinformation discovered by Client Qualifier can be used to determinewhich instance of Video Server System 1420 is best suited for deliveryof streaming video to one of Clients 1410.

Embodiments of the present disclosure may be practiced with variouscomputer system configurations including hand-held devices,microprocessor systems, microprocessor-based or programmable consumerelectronics, minicomputers, mainframe computers and the like. Thedisclosure can also be practiced in distributed computing environmentswhere tasks are performed by remote processing devices that are linkedthrough a wire-based or wireless network.

With the above embodiments in mind, it should be understood that thedisclosure can employ various computer-implemented operations involvingdata stored in computer systems. These operations are those requiringphysical manipulation of physical quantities. Any of the operationsdescribed herein that form part of the disclosure are useful machineoperations. The disclosure also relates to a device or an apparatus forperforming these operations. The apparatus can be specially constructedfor the required purpose, or the apparatus can be a general-purposecomputer selectively activated or configured by a computer programstored in the computer. In particular, various general-purpose machinescan be used with computer programs written in accordance with theteachings herein, or it may be more convenient to construct a morespecialized apparatus to perform the required operations.

The disclosure can also be embodied as computer readable code on acomputer readable medium. The computer readable medium is any datastorage device that can store data, which can thereafter be read by acomputer system. Examples of the computer readable medium include harddrives, network attached storage (NAS), read-only memory, random-accessmemory, CD-ROMs, CD-Rs, CD-RWs, magnetic tapes and other optical andnon-optical data storage devices. The computer readable medium caninclude computer readable tangible medium distributed over anetwork-coupled computer system so that the computer readable code isstored and executed in a distributed fashion.

Although the method operations were described in a specific order, itshould be understood that other housekeeping operations may be performedin between operations, or operations may be adjusted so that they occurat slightly different times, or may be distributed in a system whichallows the occurrence of the processing operations at various intervalsassociated with the processing, as long as the processing of the overlayoperations are performed in the desired way.

Although the foregoing disclosure has been described in some detail forpurposes of clarity of understanding, it will be apparent that certainchanges and modifications can be practiced within the scope of theappended claims. Accordingly, the present embodiments are to beconsidered as illustrative and not restrictive, and the disclosure isnot to be limited to the details given herein, but may be modifiedwithin the scope and equivalents of the present disclosure.

What is claimed is:
 1. A head-mounted display (HMD), comprising: anemitter configured to emit a scanning beam into an interactiveenvironment in which the HMD is disposed, the scanning beam beingconfigured to continuously trace a predefined scan pattern; a detectorconfigured to detect reflections of the scanning beam back to the HMD byeach of a plurality of reflectors; a processor configured to, for eachreflector, determine a time at which the reflection of the scanning beamby the reflector occurred, wherein the time is used to determine alocation or orientation of the HMD in the interactive environment; adisplay device configured to render a view of a virtual space that isdetermined based on the determined location or orientation of the HMD.2. The HMD of claim 1, wherein the emitter includes a beam generator anda microelectromechanical system (MEMS) mirror, the beam generatorconfigured to generate and direct the scanning beam towards the MEMSmirror, wherein the MEMS mirror is controlled to steer the scanning beamto continuously trace the predefined scan pattern.
 3. The HMD of claim2, wherein the predefined scan pattern is defined by a raster scanpattern or a Lissajous scan pattern.
 4. The HMD of claim 2, wherein thescanning beam is defined by an infrared (IR) beam that is generated bythe beam generator.
 5. The HMD of claim 1, wherein each of the pluralityof reflectors is configured to reflect the scanning beam back to the HMDalong a return path that is substantially parallel and substantiallycoincident to an emission path along which the scanning beam was emittedfrom the emitter.
 6. The HMD of claim 5, wherein each of the pluralityof reflectors is defined by a corner reflector.
 7. The HMD of claim 1,wherein the detector includes at least one photosensor configured todetect the reflections of the scanning beam.
 8. The HMD of claim 1,wherein the plurality of reflectors includes three or more reflectors.9. The HMD of claim 1, wherein determining the location or orientationof the HMD includes, for each reflector, determining a position of thescanning beam at the time that the reflection of the scanning beam fromthe reflector occurred.
 10. A system, comprising: a plurality ofreflectors; a head-mounted display (HMD), including, an emitterconfigured to emit a scanning beam into an interactive environment inwhich the HMD is disposed, the scanning beam being configured tocontinuously trace a predefined scan pattern; a detector configured todetect reflections of the scanning beam back to the HMD by each of aplurality of reflectors; a processor configured to, for each reflector,determine a time at which the reflection of the scanning beam by thereflector occurred, wherein the time is used to determine a location ororientation of the HMD in the interactive environment; a display device;a computing device, the computing device configured to generate a viewof a virtual space that is determined based on the determined locationor orientation of the HMD in the interactive environment; wherein thedisplay device of the HMD is configured to render the view of thevirtual space.
 11. The system of claim 10, wherein the emitter includesa beam generator and a microelectromechanical system (MEMS) mirror, thebeam generator configured to generate and direct the scanning beamtowards the MEMS mirror, wherein the MEMS mirror is controlled to steerthe scanning beam to continuously trace the predefined scan pattern. 12.The system of claim 10, wherein each of the plurality of reflectors isconfigured to reflect the scanning beam back to the HMD along a returnpath that is substantially parallel and substantially coincident to anemission path along which the scanning beam was emitted from theemitter.
 13. The system of claim 12, wherein each of the plurality ofreflectors is defined by a corner reflector.
 14. The system of claim 10,wherein the detector includes at least one photosensor configured todetect the reflections of the scanning beam.
 15. The system of claim 10,wherein the plurality of reflectors includes three or more reflectors.16. The system of claim 10, wherein determining the location ororientation of the HMD includes, for each reflector, determining aposition of the scanning beam at the time that the reflection of thescanning beam from the reflector occurred.
 17. A method, comprising:emitting, from a head-mounted display (HMD), a scanning beam into aninteractive environment in which the HMD is disposed, the scanning beambeing configured to continuously trace a predefined scan pattern;detecting, at the HMD, reflections of the scanning beam back to the HMDby each of a plurality of reflectors; for each reflector, determining atime at which the reflection of the scanning beam by the reflectoroccurred, wherein the time is used to determine a location ororientation of the HMD in the interactive environment; rendering throughthe HMD a view of a virtual space that is determined based on thedetermined location or orientation of the HMD.
 18. The method of claim17, wherein the predefined scan pattern is defined by a raster scanpattern or a Lissajous scan pattern.
 19. The HMD of claim 17, whereineach of the plurality of reflectors is configured to reflect thescanning beam back to the HMD along a return path that is substantiallyparallel and substantially coincident to an emission path along whichthe scanning beam was emitted from the HMD.
 20. The HMD of claim 17,wherein each of the plurality of reflectors is defined by a cornerreflector.